Clans is a classic board game set in prehistoric times, where players compete to unite nomadic tribes into settled communities. Players move groups of people between different regions on the board, aiming to form villages. Notably, villages can only be formed if a clan is isolated in a region. The terrain of the region being scored is also important, as favorable terrain scores better but changes throughout the game. Therefore, timing is crucial. The player who successfully forms a village gets a bonus point.
Additionally, the game adds complexity with hidden identities. Each player is secretly assigned a color representing a specific clan. As a result, players must carefully plan their moves to support their color without revealing their identity. Moreover, the game evolves as players must adapt to others’ strategies, considering both short-term gains and long-term positioning.
Ultimately, the game ends when all clans are either in villages or isolated, and the player with the most points wins. Thus, Clans balances strategy, secrecy, and timing, creating a tense and engaging experience. Whether you prefer planning ahead or reacting to opponents’ moves, the game offers a rewarding challenge.
In this episode Megan, David, and Todd try to surreptitiously score points for their secret societies. Give us a listen!